Game designer Bryn Summers considers the balance between user interface and art assets for MKE Waterscape on the AR Table.
Our team met again this week to create the role-playing game's simulated economy and work through how different roles will have different special abilities.
We used a jar of washers we found in the Arts @ Large basement to stand in for in-game currency.
This allowed us a quick-and-dirty test of the basic mathematical relationships for how roles interact with scenario choices.
Although we're building a digital game, there's nothing like paper, pencil, and physical objects to work through a prototype. In a few weeks, the paper prototype will be ready for playtesting. Drop us a line if you want to try it out!
If you or someone you know is fluent in Linux coding and would like to help create this awesome Augmented Reality role-playing experience, let us know.