Thursday the team was visited by game developer Ross Klettke, who expressed interest in learning more about the Milwaukee Waterscape game based on our conversation at the February meetup. Ross is excited to release his team's own game, BombSworders, on console in the the coming months. (Congratulations, Ross and team, on this great accomplishment!)
We were excited to share our thoughts, process, and current concepts with Ross to toss around some ideas. Hopefully our excitement was contagious. We arranged for a social paper playtesting session next Friday, March 16 at Arts @ Large. (If you would like to playtest the game and help make it awesome, drop us a line!)
Much of this week's work focused on wrangling together the list of needed art and UI (user interface) assets. Then we did some conceptualized sketches of how these assets can relate on the AR table.
Our upcoming task list now includes articulating scopes of work for game programmer and game artist, identifying reference imagery for all assets, prepping playtestable cards, and exploring technical options regarding Unity, Google Earth, and Linux.